In line with JavaLobby's Java Gaming celebration month, I present Ten Steps To Becoming A J2ME Game Developer:
- Buy and read J2ME Game Programming by Martin J. Wells. If you're short of time, read chapters 7 through 16. This book will help you wrap your head around the different concepts in game programming.
- Download and install the JDK, the WTK, your favourite IDE (Eclipse or Netbeans) and the J2ME plugins for your IDE (EclipseME or Netbeans Mobility Pack).
- Download and install Ant and Antenna (J2ME tasks for Ant). The only way to deal with device fragmentation is to create a flexible build script that allows you to use device configuration files and a preprocessor to create device specific jar files.
- Download and install Proguard. You will need to obfuscate your code to fit into the operator limited jar size.
- Download and install the latest SDKs and Emulators from Nokia, Motorola and Sony Ericsson. You will need to test on these emulators as well as on some actual devices.
- Download and install GIMP for graphics, Audacity for sound effects, and AnvilStudio or RoseGarden for MIDI music.
- Download and install Mappy to create your 2D tilemaps. You don't even have to write your own level editor these days.
- Create your 2D tile based game. Besides the book mentioned above, the forums at J2MEForums has all you need to know to write your first game.
- Submit your game demo to the GetJar's beta testing program. This will allow you to identify any remaining device compatibility issues.
- Publish your game with mobile game portals like ClickGamer, and advertisement wrapping portals like GameJump and Hovr.
- Profit ?!?!
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